The test also gives us a first chance to see the “Area-Of-Operations” in action, and that was demonstrated in stream. You also have ammo crates that scale in what they hand out, and one other little quirk they highlighted is the ability to grapple your buddies and slingshot. In terms of the core gameplay, AI will behave differently to spread the load to different players, with any downed players able to view the cameras of other players to see when it’s safe to respawn. There’s similar concessions for collectables, and other unlocks. The game will compare save files and dynamically mark missions that all players have finished as complete, while anything where at least one player has not finished it will be marked incomplete. Instead you’ll have a fresh campaign to start to playthrough. Halo infinite’s campaign co-op will have separate save files and progression for all players in a lobby, so you won’t simply be progressing one person’s play file. This is a dedicated testing build, and your single player campaign will not carry over. Steam players will have to receive a dedicated download code in an email, having registered as a Halo Insider by last week. ![]() Once it does go live, Xbox and Windows Store players will be able to get access by unlocking it in the Xbox Insider app – our understanding is that anyone who owns the Halo Infinite campaign or has an active Xbox Game pass subscription will be able to access this by following the instructions listed here. ![]() ![]() It’s dependent on this whether or not the test flight’s release will be tomorrow or next week. They’re now ready for a full co-op test with the whole Halo Infinite community… but that build has to go through certification before Microsoft allow it onto Xbox consoles. Campaign co-op has already progressed through some internal testing rings, first with the QA team, then with 343 Industries and wider with a community insider ring and Xbox employees.
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